How to Draw a Fighter Jet Plane

"If yous railroad train for another 81 years yous might become a good Sennin.... Ho, ho, ho!"
—Oro
"Eh heh heh! Well and so, let me test your skill!"
—Oro (Street Fighter V: Champion Edition)

Oro (オロ , Oro ? ) is a video game graphic symbol from the Street Fighter serial, first appearing in Street Fighter III: New Generation. He is a Japanese hermit who is over 140 years erstwhile and has mastered the secrets of immortality.

Contents

  • 1 Biography
    • one.1 Advent
    • ane.2 Personality
    • one.3 Concept
  • 2 Relationships
    • 2.1 Allies
      • 2.1.1 Ryu
      • 2.i.2 Dhalsim
      • ii.1.three Ibuki
      • 2.1.4 Karin
      • ii.one.5 Retsu
      • 2.ane.vi Rose
    • 2.2 Enemies
      • 2.two.i Akuma
  • 3 Story
    • 3.1 Background
    • 3.2 Street Fighter V
    • 3.3 Street Fighter V Side Story: Musings on a Even so Night
    • three.4 Street Fighter Three games
  • 4 Cameo appearances
    • 4.one Super Gem Fighter Mini Mix
  • 5 Comics
    • five.one Street Fighter III: Ryu Terminal
    • 5.2 Street Fighter Legends: Ibuki
    • five.three Street Fighter VS Darkstalkers
  • 6 Gameplay
    • 6.1 Fighting manner and abilities
    • vi.two Moveset
    • half dozen.three Super Arts
  • 7 Subpages
    • vii.i Quotes
    • seven.ii Gallery
    • 7.3 Sprites
  • viii Music
  • 9 Trivia
  • 10 Run into also
  • 11 References

Biography [ ]

Appearance [ ]

Oro is an aboriginal hermit who has thin black hair, golden pare, crimson eyes that glow light blue during battle and is barefoot. His only prominent wearable is a large unmarried torn red tarp-like cloth, belted with a rope and appears to be like a kesaya or chiton like robe draped over his left shoulder and tied at a knot. A magic spell binds ane of his arms and he usually fights one-handed, simply he tin dispel its effects and pull out the other arm at any fourth dimension. Continuing at 5'3" (161 cm), Oro is the shortest playable male character in the Street Fighter serial.

In Street Fighter V, Oro's outfit is imperial and the robe has a single long sleeve to show his right hand.

His first alternate costume in Street Fighter V has him wearing a mod outfit consisting of a heaven blue cloud printed-theme short-sleeved push shirt with white crane designs, white shorts and white sandals with brown straps. He also has sunglasses with a cerise trim that sticks out the collar of his shirt. The outfit is reminiscent of Dragon Ball'southward Master Roshi, an eccentric elderly hermit with a weakness for young women associated with turtles, similar to Oro. This button shirt was given to him by Rose as a petty souvenir following their sparring lucifer.

His 2nd alternate costume is that of a Japanese warlock consist of grey furred Japanese vest being tied in a yellow belt sash, with a blue grayness short sleeved kimono shirt that reaches beneath the genu, he as well wore both handwraps and footwraps and a geta with open straps.

Oro is revealed to accept a white fundoshi beneath his outfits whenever he stands upward and ready to fight.

Personality [ ]

Unusual for a hermit (and the oldest known character in the serial, maybe with the exception of Necalli, being over 130 years old[2]), Oro has a coincidental and eased disposition with a lighthearted wile and whimsy. He as well possesses a witty insight and a humbling sense of humor and wisdom. His hobbies include touring and leading people through the Amazon, and he enjoys the company of his pets.

Oro's quotes in SFIII hint that in his younger days, he was once a devoted and spirited warrior like Ryu, with the pride of a champion akin to Dudley, though his pride too seemed to have got him into trouble, and may be responsible for him becoming a hermit. Oro is too considerably pocket-size, simply considering himself a novice of his style.

Oro is non without a sense of justice or a demand to humble those extremely proud and exhibitionistic of their talents, such as Urien. In improver, in his chat before his duel with Akuma, Oro was visibly concerned equally to how a violent; disturbingly aggressive individual expressed themselves equally the "master of the fist", and was eager to show him how truly distant the path to mastery really was. However, he considers himself beyond the labels of adept and evil, and believes that the side by side generation should be the one to have action against beings of bully power.

Due to his amazing abilities, Oro naturally enjoys fighting against stiff opponents, and finds those defective exceptional aptitude and refinement wearisome, though he also does savour the simpler comforts of life, and often searches for means to pass the time.

Oro has likewise a modest weakness for women. When Ibuki fights him as a examination to laissez passer her school graduation exam, Oro was disappointed at first because he thought she was request him for a date. Truthfully, Oro's ideal woman is ane with an older and mature disposition,[iii] and shows an infatuation with Rose. He even suggests that had he met Poisonous substance in his youth, he would have never become a hermit.

Concept [ ]

Oro'due south initial concept was inspired by Hélio Gracie, the founder of Brazilian Jiu-Jitsu, who passed away in 2009 at the age of 95; Gracie famously received a broken arm during 1 of his few losses, merely refused to tap out. [commendation needed] His facial features and hermit nature may besides be inspired by the tardily Japanese American histrion John Fujioka, who often portrayed ninja grandmasters and Imperial Japanese holdout soldiers in his acting career, while his martial arts magician moniker is also believed to be inspired by the late Japanese American player Mako, who while famous amongst many roles, is known for portraying the magician Akiro in the Conan the Barbarian fantasy movie series.

His pocket-sized stature and origins from the Meiji Restoration besides is evocative of Sokaku Takeda, one of the few "terminal samurai" within turn of the century modernizing Japan who taught and spread knowledge of his martial fine art of Daito Aiki Jujutsu to willing practitioners throughout the more socially open up nation, and was the teacher of Morihei Ueshiba, the founder of Aikido who based the art on his teachings.

His backstory of attaining smashing power and enlightenment through ascetic means and wearing a red robe is evocative of the arhat monk Bodhidharma, the founder of Chan and Zen Buddhism, the patron saint of the Shaolin Monastery, and sagacious figure of steadfastness and patience for samurai. Along with beingness the founder of the martial arts of the Shaolin Temple, Bodhidharma was also said to have attained immortality through having discovered the secrets of the ways of xian through his journeys in China, and was reported in legends being seen leaving for abode after his presumed death and burial. Alternately, his trait of using only one arm and being a novice of his style may besides describe upon Shen Guang or Hui Ke, Bodhidharma'southward apprentice who was in one case a warrior who turned to spiritual enlightenment at realization of his actions, and had cut off his arm to show devotion to his teachings during Bodhidharma's famed fourth dimension of meditation at the Shaolin Monastery.

Afterward information from the Shadaloo Combat Research Plant divulges that Oro is a descendant from a ninja association; this may be in reference to the legendary figure Xu Fu, the Chinese alchemist and explorer who was sent by emperor Qin Shi Huang to notice the famed elixir of immortality on the mythical island of Penglai/Horai. Upon his second voyage that saw him and his coiffure to never return to China, Xu Fu was believed to have fabricated it to Japan, and assumed another identity every bit Oiro Tayuya, who is said in Iga Association texts to exist a founder of ninjutsu past incorporating military tactics and his ain understanding of Xian Sh'en/Senjutsu. Alternately, the idea of ninjas residing in Brazil is spurred by the real life immigration of Japanese citizens into Brazil upon 1908, where a more cosmopolitan and open Japanese nation upon the Meiji Restoration allowed its citizens greater freedom to learn all trades and noesis within the world for the sake of its citizens to shape the nation by their rights within the Meiji Constitution and its laws.

Relationships [ ]

Allies [ ]

Ryu [ ]

While Ryu is weirded out by his eccentric personality, he nonetheless respects him as a master martial artist. Oro declares that Ryu will one 24-hour interval exist his successor, only believes it would take at least 15 years for him to be truly worthy of this role. Oro is intrigued by his pure middle and volition, and believes that with proper preparation, Ryu can use his powers to relieve the earth from crisis. On the other hand, Ryu hasn't shown any interest in becoming Oro's student or learning Senjutsu.[4]

Dhalsim [ ]

Oro and Dhalsim are old acquaintances who've known each other long before the events of Street Fighter V. Oro respects Dhalsim profoundly and will sometimes visit his residence for a friendly word and meal.[v] Though to most fighters they are both considered wise elders with bountiful knowledge, Oro sees Dhalsim as inexperienced and young, often withholding information and telling Dhalsim to answer his own questions.

Ibuki [ ]

Ibuki was tasked with fighting Oro as her final task as a ninja. While she was unable to defeat him, she is one of the few to wound him. He fifty-fifty thought she would ask him out on a appointment.

Karin [ ]

Karin seeks to fight Oro, due to his status as a legendary martial creative person and hearing he fought her grandpa for 3 days straight.

Retsu [ ]

They've crossed paths with one another in the past.[half-dozen]

Rose [ ]

Oro and Rose often correspond with one another to discuss important matters, in particular the nature of both G and M. Bison. While Rose considers him a wise and experienced primary, Oro believes that she is in love with him, and wishes he were 100 years younger.

Enemies [ ]

Akuma [ ]

Oro is among one of the merely men who have matched Akuma in combat. The 2 have fought each other to a depict, as the fight was called off due to the two fighters sensing that if they fought each other seriously, it would result in a mutual kill. Both have earned each other's mutual respect and contempt on a personal basis. [vii]Akuma exhibits a gesture of familiarity as if they were acquainted, merely since Oro's retention is a scrap shaky this may be their first encounter. [8] [ix]

Story [ ]

Background [ ]

Oro is an ancient, mysterious hermit who seeks a fighter that is worthy to inherit his fighting fashion. He is of Japanese descent and hails from the Amazon Jungle, where he lives in a cave with his many pets, including a turtle and a domestic dog.

In the past, Oro made his living equally a martial arts teacher in Japan in his younger days, and moved to Brazil with a friend in the early 1900s. Unfortunately, over time, his life in Brazil wasn't going very well and he eventually became a recluse. During his retreat from society, Oro spent much of his time practicing and learning the secrets of an esoteric martial art called Senjutsu, and finally afterward several dozens of years, Oro had mastered it.

Oro occasionally leaves his cave and visits town. Upon word and rumor of his mastery of his fighting style and existence, he received many disciples and apprentices at his doorstep for the first fourth dimension in years, but they all dropped out; none of them managed to handle the extreme training regiments required to main Senjutsu. Out of boredom, he embarked on a journey (traveling the world atop a colossal jet) to seek out the ideal successor to his Senjutsu manner. This was also the first time he left Brazil ever since he moved there.

Street Fighter 5 [ ]

Oro and Dhalsim in the latter'southward graphic symbol story.

Oro joins the playable bandage in the fifth flavour of DLC fighters.[10]

Prologue: Wandering Hermit Oro spars with Rose to refine her Soul Ability which she ends up getting defeated. She informs him about G post-obit the death of Bison. Oro knows her reasons of sparring with him considering of K. He too likes the push shirt existence given to her which she laughs. As Rose leaves, Oro senses someone'southward presence while talking to his pet turtle, Yamasen and decided to have dinner with Dhalsim.

While cooking curry for dinner, Oro talks to Dhalsim about Bison's Psycho Power notwithstanding haunts the globe, even in his death. Both spar together and Dhalsim remarks that information technology was unpredictable to battle the quondam master. Oro continues to explains how Bison's Psycho Ability negatively influences others, and that and so long equally such people exist, the apocalypse may withal occur. However, Oro likewise believes that someone capable of causing such immense destruction could conversely exist taught to prevent it, ane with a pure middle and pure mind, who does non seek ability to destroy, merely for its own sake. Before he can elaborate further, Oro remarks that the curry should be ready, and ends the discussion. Though Dhalsim wishes to learn more, Oro insists that younger people similar him should find it for themselves.

Oro appears in Dhalsim's character story, equally the latter is teaching a policeman named Mahesh how to breathe fire. Oro makes his presence known to Dhalsim (who he has been previously acquainted with at some signal in the past), calling his abilities odd and engaging in a give-and-take with the yoga primary over the merits of spreading 1'south skills instead of perfecting them. Then, he leaves soon after, sensing another interesting person in the area.

In Karin's character story, her butler Shibazaki tells her that a "Senjutsu principal that fights with his dominant arm sealed" has been spotted in India, and he as well mentions that he might be the aforementioned hermit that her grandfather fought for three days, a hundred years ago. She goes to India to challenge him, but Dhalsim informs her that he is gone since a few days prior; Karin muses that, since strong power attract, they volition encounter one 24-hour interval.

In Menat's character story, he is visited by Menat who warns him about future predictions, though stated that he was already aware of them.

In Rose's character story, he meets upwards with Rose regarding about her premonitions during her travels.

Oro in Street Fighter 5

Street Fighter V Side Story: Musings on a Still Dark [ ]

Old in the evening, Oro makes a visit to Dhalsim'due south dwelling house for a friendly conversation and dinner.[five] Pondering with the Yoga master of the meaning of ability and such power wielded in the world of martial arts and street fighting, he begins by loosening Dhalsim'south solemn zeal and steadfast devotion. Displaying to him examples of ki and the Satsui no Hado,[5] the sennin theorizes and discusses with Dhalsim of how such powers, despite boundaries and origins of manifestation, share an origin and shared source, and how despite even as malevolent the Satsui no Hado and Psycho Ability make themselves to exist, ultimately share a neutral ground and capability for good in their own fashion every bit much as all concepts of power.[11] Making annotation that such boundaries are as interchangeable equally the seas and the skies and fish and birds capable of entering both domains, notwithstanding every bit complex as a Calabi-Yau structure and that the misuse of labeling evil tends to empower its own forcefulness with ignorance, Oro leaves Dhalsim with the wise lesson that knowledge of such ability should be used for good when evil intends to corruption information technology.[11]

Street Fighter III games [ ]

Oro decides to participate in the World Warrior Tournament to further picket for potential candidates, but he also comes across rumors that speak of a secret society which has said to be responsible advertizement infinitum for all of club'southward current state since regarding the outcome and its relation to the tournament. In his catastrophe he leaves in search of Ryu, seeing him as a potential successor.

Ibuki fights Oro as a test to pass her ninja schoolhouse graduation examination. Oro was disappointed at get-go considering he thought she was request him for a engagement.

Oro and Ryu reminiscing well-nigh each other, non being enlightened of each others presence.

Around the end of the Tournament, Oro, sensing Akuma's extremely powerful and murderous ki, thought to test his strength against him. The ii fought, yet there was no set up winner equally they sense it would stop in their common death if they continued.

In his ending, Oro is sitting on a large boulder while lifting a big rock with just one manus. Every bit he mumbles about his mastery in Senjutsu, beneath the boulder was none other than Ryu. Happy to know that his blood begins to boil again in the excite 50 years agone, he decrees even so that it would take another 15 years for his truthful potential to come virtually, in hopes of allowing him the chance to wield both artillery in a fair fight. Oro decides to rest, unaware that Ryu is underneath him.[12]

Cameo appearances [ ]

Super Precious stone Fighter Mini Mix [ ]

Oro is one of the many characters that can be seen in the groundwork in the Running Battle mode.

Comics [ ]

Street Fighter Three: Ryu Final [ ]

In Ryu Last, Oro appears as both a teacher and traveling partner. While Ryu is taking a nap, Oro appears and attempts to rob Ryu of his belongings. Ryu easily senses Oro's presence and calmly asks for them back, only to have Oro challenge Ryu for the right to his property. Ryu accepts, Oro surprises him with his mystical powers and skills, proving to be more than just an ordinary hermit. During the fight, Oro reveals that he knows of Ryu's search for his power of soul and determines that he has already found it after witnessing Ryu's power, but that Ryu simply doesn't know information technology yet. Identifying and refining Ryu's chi manipulation with an assault of his own, the Yagyou Dama, Oro overwhelms Ryu and is victorious. Disappointed that Ryu'due south belongings are just garments, Oro declares that instead Ryu shall be his apprentice and will help him discover his ability of soul.

[ ]

Oro decided to challenge himself past fighting with one arm leap after easily defeating Makoto's begetter and several of his Rindoukan students simultaneously. Years later, afterward witnessing Ibuki'southward ninja exam against Oro in a shrine on Mt. Atago, Makoto challenges Oro in club to make upwardly for this humiliation and says she must defeat him to prove Rindoukan'southward power. Oro refuses her claiming, maxim that she is not prepare and "if [she is] angry, how tin can [she] promise to strike effectively?" (1 of his 3rd Strike win quotes). He does, yet, offer her hope by proverb that he might fight her "another time, perchance." Makoto accepts this rejection tearfully, but gracefully.[thirteen]

Street Fighter VS Darkstalkers [ ]

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Oro makes an appearance in the comics, where his fondness for women gets the better of him. He is lured by a succubus and supposedly disappears.

Gameplay [ ]

Fighting style and abilities [ ]

Story-wise, Oro is ane of the most powerful characters in the series. Much of this power comes from him wielding the arts of Senjutsu, a Chinese originated martial art of mythical and legendary proportions. Through years of exercise, he has full mastery over his body and ki, giving him monstrous strength and stamina far surpassing that of many other fighters, fifty-fifty in his quondam historic period. Oro's mastery of Senjutsu has too granted him immortality, telekinesis, and the ability to survive extreme atmospheric and environmental conditions; he is shown riding a aeroplane past but standing on it as it flies.

As a effect of the immense powers he has gained over the decades, Oro has bound one arm (his dominant arm, which is his left) through the apply of magic while fighting to requite the opponent a chance in battle, or else keep things interesting for him; his Super Arts (explained below) testify that he can unbind the arm at whatever time for various needs, including self defence force and convenience. Oro only seals his arm for competitive fighting. In Street Fighter V, Oro does not bind his arm, rather he devotes one to his pet turtle, challenging himself to continue it balanced while he fights.

Every bit revealed in the Street Fighter V side story, Musings on a Still Night, Oro is capable of using the Satsui no Hado, or specifically an faux of it.[v] [11]

Moveset [ ]

In-game, Oro's is a peculiarly tricky character to primary, as he lacks the combo ability and versatility of other characters. Oro'due south advantages oft lie in mobility, positioning and timing, including beingness unpredictable and lulling his foes into misreading his moves, using his double jump to misfile parry timings and dodge attacks. His gameplan revolves around powerful juggle combos starting from his shut medium punch and followed upwardly with his Jinchuu Watari kicks, where he tin can follow upwards with many different combo enders based on his Super Art and meter.

Nichirin Shou is his projectile attack, throwing out an iridescent golden ball of low-cal in any bending. Oni Yanma is an uppercut assail, with Oro leaping up and swinging his open arm to concord out the edge of his elbow for damage. Niou Riki is a throw in which Oro clutches at the opponent's neckband and keep to thrash them on the basis 3 times in succession with ease. Jinchuu Watari is a kicking attack in which Oro leap high into the air, before kick at the opponent and leaping off of them to the other side of the arena, while Hitobashira Nobori is a variation performed in the air that kicks at the opponent multiple times. In compensation for his limited attacks, Oro is besides one of the few characters with an easy-to-perform anti-air throw, the Kuuchu Jigokuguruma (lit. Midair Hell Carriage); he grabs the opponent and tucking them into a ball earlier falling onto them with his knee joint.

In Street Fighter V, Oro maintains many of his original techniques along with some new ones. Tsuranekeashi is a new move where Oro performs a forward kick to his opponent, either hit them once or following upward with a heel driblet. The EX version adds a somersault kick that launches opponents for further damage.. His beginning V-Skill is Onibi, in which Oro performs a small version of his Yagyou Dama Super Art to command space and pressure the opponent, and his second V-Skill is the Minomushi where Oro tin can make a modest jump and lands either an overhead punch or boot to his opponent. His first V-Trigger is the Manrikitan where he gains access to the Kishin Riki command take hold of, slamming the opponent on the floor and the Jigoku Guruma air catch, kneeing them into the ground. His Tengu Stone Super Art as well becomes his second 5-Trigger, extending combos and farther increasing his force per unit area. Certain items may randomly appear to offer small buffs, such every bit a slight increment to his remaining time or an increase in impairment. Tengu Stone'southward EX grade returns likewise using a downward input, cutting down the remaining corporeality of time in substitution for 5 items at once.

Overall, Oro'due south moveset has been enhanced to grant him more orthodox options, such as light confirms and cancellable heavy attacks for more damage alongside a modified Shut Medium Punch that offers like combos as his Street Fighter III incarnation.

Super Arts [ ]

Kishin Riki is a Super Art that displays Oro's attainment of superhuman strength. Focusing and unleashing the latent strength hidden within his body, Oro'due south punches go unblockable grabs, and he is able to perform more wrathful throws. Yagyou Dama unleashes a big floating ball of ghostly ki at his opponent, while Tengu Stone levitates various items such every bit stones, toys, and debris around him to act every bit combo extenders.

True to Oro's design, each Super Art also has an "unsealed" form that can be used by presing two punch buttons instead of one, and oft has Oro use both hands. Kishin Tsui has Oro subdue and capture the opponent earlier tossing them into the air and crash landing them with his head back onto the earth at mach speed. With Yagyou-Odama, Oro creates an enormous sphere of ki to drop onto the enemy, and Tengu Midareishi grabs more objects with Oro's telekinesis to increment his range of assail by a vast degree.

In Street Fighter V, his Kishin Tsui combines with his Yagyou Oodama to go his Critical Fine art, Daishinsenriki, putting his turtle on his dorsum before performing the throw set on and summoning a massive ball of energy with both his hands.

Subpages [ ]

Quotes [ ]

Oro/Quotes

Gallery [ ]

Oro/Gallery

Sprites [ ]

Oro/Sprites

Music [ ]

Title Game Artist Track
Street Fighter 3
Cave Man Street Fighter Iii: New Generation Yuki Iwai
CAVE MAN [odd note] STREET FIGHTER Iii NEW GENERATION ORIGINAL Suit Album Masaki Tsurugi
Cave Homo (Dab) Street Fighter 3: 2nd Impact Hideki Okugawa
The Longshoreman Street Fighter Three: 3rd Strike Hideki Okugawa
The Longshoreman ~Santos Harbor~ Street Fighter 3: Third Strike Online Edition Hideki Okugawa
Street Fighter V
Theme of Oro Street Fighter V: Champion Edition
Theme of Oro Street Fighter Five: Champion Edition CAPJAMS

Trivia [ ]

  • The proper noun Oro means "gold" in languages such as Italian and Spanish, likely referring to his peel color.
    • Oro's skin color and name may also refer to the treasured and fabled Gilt Elixir of the methods of Neidan (lit. "Internal Abracadabra"), said to be the source of immortality in its lore.
  • In the Street Fighter IV serial, the tenth alternate color of Dhalsim'southward beginning alternating costume is a homage to Oro. Similarly, Gouken's 8th color makes him resemble Oro.
  • Oro is i of the three playable characters in Street Fighter who intentionally handicaps themselves: the other 2 are Cody, who formerly wore handcuffs despite existence able to easily remove them, and a more than subtle example, Akuma who simply fights at total power against an opponent (like Oro) he deems worthy.
  • Oro'south stages sees him fight in Brazil, ordinarily in sparsely populated and rural areas in the day. Correlating with his in-game story, New Generation and 2d Touch on sees him at home in the Amazon Rainforest, while 3rd Strike sees him at the ports of Santos as he begins his quest to find his ideal successor.
  • Oro'southward graphic symbol theme is the song Cavern Man, which was at first an intense mystical sounding rails, while 2d Touch saw a Dab style rearrangement, giving it a well-nigh calm, relaxed and solemn tone from its preceding song. An bundled version of the New Generation soundtrack saw Cave Human become a more avant-garde rails, using piano with Brazilian tribal instruments, besides equally synths and sample replays. Notably, Cave Human only plays when the stage is specifically fix at Oro'southward cave dwelling in the rainforest.
    • In 3rd Strike, he shares the song The Longshoreman with Sean.
    • Gill and Oro are the only two characters to return from Street Fighter Three with their 2nd Touch on themes. All other instances in both Street Fighter IV and Street Fighter V use their 3rd Strike incarnations.
  • Oro's blueprint concept in Street Fighter V where he holds his pet turtle in one hand while fighting bears a strong resemblance to i of Akuma's concepts for the same game, in which Akuma would deport an infant while fighting.
  • Canonically, Oro's sleeve is on his left arm while his right arm is exposed, however for his playable appearance in Street Fighter V, Oro has his sleeve and exposed arm swapped.
  • Oro appears to have no undergarments if one is to see his crouching sweep sprites in the Street Fighter III series. Thankfully, this is averted by the fourth dimension of his appearance in Street Fighter V: Champion Edition.

See as well [ ]

Oro'southward moves in Street Fighter 3: 3rd Strike Oro'due south moves in Street Fighter V: Champion Edition

References [ ]

  1. 1.0 1.1 1.two one.three 1.4 1.5 Street Fighter: Globe Warrior Encyclopedia Hardcover
  2. 2.0 2.1 2.two two.3 2.4 2.five 2.half-dozen ii.seven Street Fighter V Character Encyclopedia: Oro
  3. 3.0 iii.ane "Either way, I prefer older ones!"「どちらかちゅうとワシは年上が好みなんじゃ!」 Oro'southward winquote confronting Chun-Li in Street Fighter 3: 3rd Strike.
  4. Ryu: "I have a path of my ain to follow. If yous are looking for a disciple, please look somewhere else." 「俺は自分の道を行く弟子取りなら他をあたってくれ」
    Ryu: "Senjutsu? Sounds interesting, but I prefer to walk my own path."
    quotes from Street Fighter III: tertiary Strike & Street Fighter V: Champion Edition.
  5. 5.0 5.ane 5.2 5.three Shadaloo Combat Research Institute: Side Readers 01: "Musings on a Still Night" (part 1)
  6. Street Fighter V Character Encyclopedia: Retsu
  7. "Experts who know with respect" (尊で知る 達人同士) roughly translated from Street Fighter Eternal Challenge page 252. (Japanese)
  8. ALL Nigh Capcom Fighting Game 1987-2000
  9. " He seems to be acquainted with Gouki, but Oro's retentiveness is uncertain, so it may exist the first fourth dimension he meets him."(豪鬼 と は 顔見知り で ある か の よう な そぶり を 見せる が 、 オロ の 記憶 は あやふや な ので 、 初対面 かも しれ ない。)
  10. https://www.youtube.com/sentry?v=XGKjCMA8vgc
  11. 11.0 11.1 11.2 Shadaloo Combat Research Constitute: Side Readers 01: "Musings on a Still Nighttime" (function ii)
  12. Reminiscing about promising warrior Ryu, Oro sabbatum atop a boulder. At the same time, reminiscing about Oro, Ryu lifted the very boulder on which the hermit sat. Neither was enlightened of the other...
    from Oro's SFIII catastrophe in Street Fighter V: Champion Edition.
  13. http://www.youtube.com/picket?v=R2E30DMxZWQ
Street Fighter series Playable Characters
Main Series
SF Logo.png Ken · Ryu
Street-fighter-ii-logo.png The World Warrior Blanka · Chun-Li · Dhalsim · E. Honda · Guile · Zangief
Champion Edition Balrog · M. Bison · Sagat · Vega
Super Cammy · Dee Jay · Fei Long · T. Militarist
Super Turbo Akuma
Ultra Vehement Ken
SFAlogo.png Blastoff Adon · Birdie · Charlie Nash · Dan · Guy · Rose · Sodom
Blastoff 2 Evil Ryu · Gen · Rolento · Sakura · Shin Akuma
Blastoff 3 Cody · Juli · Juni · Karin · R. Mika
Alpha 3 Upper Hawkeye · Maki
Alpha 3 MAX Ingrid
Street fighter iii logo.png New Generation Alex · Dudley · Elena · Ibuki
Necro · Oro  · Sean · Yang · Yun
2d Impact Gill · Hugo · Urien
third Strike Makoto · Q · Remy · Twelve
Street fighter iv logo.png Four Abel · C. Viper · El Fuerte · Gouken · Rufus · Seth
Super Hakan · Juri
Arcade Edition Oni
Ultra Decapre · Poison
SFV-Logo-R-3.png V F.A.North.G · Laura · Necalli · Rashid
Flavor 2 Abigail · Ed · Kolin · Menat · Zeku
Season 3 Falke · G
Season 4 Kage · Lucia
Season 5 Akira · Eleven · Luke
Spin-offs
Street Fighter The Movie Logo.png Arkane · Blade · F7 · Khyber · Sawada
Street-fighter-ii--the-animated-movie.png Cyborg
Sfexlogo.png EX Allen · Blair · C. Jack · Darun · D. Dark
Hokuto · Kairi · Pullum · Skullomania
EX Plus Bloody Hokuto · Cycloid-β · Cycloid-γ · Garuda
EX2 Hayate · Nanase · Shadowgeist · Sharon
EX2 Plus Expanse · 5. Rosso
EX3 Ace · Bison II
Marvel vs. Capcom Logo.png MSHvSF Cyber-Akuma · Dark Sakura · Mech-Zangief · Shadow
MvC Shadow Lady
SFO.png Shin
Street Fighter III Characters
New Generation Alex · Dudley · Elena · Ibuki · Ken · Necro · Oro  · Ryu · Sean · Yang · Yun
second Impact Akuma · Gill · Hugo · Shin Akuma · Urien
3rd Strike Chun-Li · Makoto · Q · Remy · Twelve
Street Fighter V Characters
Original Birdie · Cammy · Chun-Li · Dhalsim · F.A.N.Thou · Karin · Ken · Laura
Grand. Bison · Nash · Necalli · R. Mika · Rashid · Ryu · Vega · Zangief
Season one Alex · Balrog · Guile · Ibuki · Juri · Urien
Season 2 Abigail · Akuma · Ed · Kolin · Menat · Zeku
Flavour 3 Blanka · Cody · Falke · One thousand · Sagat · Sakura
Season four E. Honda · Gill · Kage · Lucia · Poison · Seth
Season 5 Akira · Dan · Eleven · Luke · Oro  · Rose
CPU Only AS · Aprile · Decapre · Enero · Février · Juli · März · Peter
Phantom Bison · Santamu · Satsuki · Shadow · Shadow Lady · Two P

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Source: https://streetfighter.fandom.com/wiki/Oro

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